#ifndef STDAFX_H
#define STDAFX_H

#include <OgreRoot.h>
#include <OgreRenderWindow.h>
#include <OgreSceneManager.h>
#include <OgreViewport.h>
#include <OgreCamera.h>
#include <OgreException.h>
#include <OgreConfigFile.h>
#include <OgreTimer.h>
#include <OgreEntity.h>
#include <OgreWindowEventUtilities.h>
#include <OgreMeshManager.h>
#include <Terrain/OgreTerrain.h>
#include <Terrain/OgreTerrainGroup.h>

#include <OISEvents.h>
#include <OISInputManager.h>
#include <OISKeyboard.h>
#include <OISMouse.h>

#include <SdkTrays.h>

#include <CEGUI.h>
#include <CEGUIOgreRenderer.h>

#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AN_MEAN
#include "windows.h"
#endif

#endif